Jump to content

adamjm

modelling cutouts without a boole tool

Recommended Posts

Hi Guys,

 

I'm trying to model a cut out like what i've got in the background model. I built the model at the front in a different way, so it's not been easy to cut a hole without using the boole tool.

 

I've tried adding cuts, but it won't make them as one piece. Ideally I'd like to create a cut, then move the nurbs down to create my hole.. But it can't because it's different geometry to the model in the foreground.

 

any help would be great.

 

thanks 

NEW brush base.c4d

straight cuts only.png

hole too wide.png

Share this post


Link to post
Share on other sites

you can still boole it if you want too, but you won't get that nice soft edge, if you just slide a few loops outside of the handle you can then delete those 6 polls and reshape the whole a bit by moving the corners in. crude example in the file.

 

Deck

NEW_brush_base_2.c4d

  • Like 1

Share this post


Link to post
Share on other sites
  • Topic Author
  • Thanks for the feedback and help... I actually achieved it now, by simply deleting the place where i wanted the hole, then duplicated the nurb lines downwards to get the hole itself. then dropped it back into hypernurbs.. actually didn't need the boole tool in the end..

     

    thanks again

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • ps do you know the best way to get a debossed pattern onto one of the handles? what tool is best for this?

    Share this post


    Link to post
    Share on other sites

    If its quite fine detail you might try a displacement map in the texture, you can go up or down with that.

     

    Deck

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • ok great i'll try that, is that feature available in Prime version?

    Share this post


    Link to post
    Share on other sites
    51 minutes ago, adamjm said:

    ok great i'll try that, is that feature available in Prime version?

    According to MAXON's product comparison page under materials the Prime version doesn't have sub-polygon displacement. This is what you need for using displacement maps. Try using a Bump map instead.

     

    Technically you can actually use displacement without sub-polygon displacement, you just need a highly sub-divided model. Usually it's not practical to sub-divide a model to the level you need for displacement to work well.

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • ok great thanks for that info :)

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


    • Recently Browsing   0 members

      No registered users viewing this page.

    YOUTUBE CHANNEL:

    ABOUT US:

    C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
    ×
    ×
    • Create New...