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Tricky One...

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I'm making a pretty simple eye a a basic sphere with a texture. 

I need to be able to give the pupil a target to look at and animate the target for it to look around. 




I then need to be able to get that "moving" version mapped onto a stationary sphere. Kind of like being able to "project" the texture back onto a stationary sphere so that I end up with a texture that's moving over a stationary object. I need to use the target tag for animation so that I can be very specific with exactly where it's looking as it's in scale with other things around it. 


Moving the texture is no good as it won't sit right if it's not in the right place for it's UV map. 


Anyone any ideas? 


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Cant quite get my head around what your describing but any room for the camera shader here ?



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