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spiralstair

setup animated hierarchy (xpresso?)

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Hi all

 

I have built a model of a camera dolly, which I cannot unfortunately share or show an image of  and so instead I have made a basic block model rig and attached it here. 

 

My question is how to best setup the scene to allow for easy animation of the different layers of the hierarchy? Would it help to use Xpresso? If this is the case can anyone please help me setup (at least one of the controls in xpresso) because Xpresso confuses me. 

 

The model is setup with a hierarchy, the same as in the attached file. The base is parent to the drum, and then to the arm and so on.

 

I would like to be able to control the timings of each of these pivots - without having to dive into many strands of the timeline and keyframe them individually. 

 

A typical movement would involve the entire rig moving along the track, the drum moving up and then the arm and camera all pivoting.

 

Thanks in advance

 

P

 

   

CAMERA_DOLLY_RIG.thumb.jpg.a44254b76b6324270818d134cbd90e69.jpg

CAMERA_DOLLY_RIG.c4d

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If you just want some sliders that can be keyframed -

 

CAMERA_DOLLY_RIG2.c4d

 

you might have to go control, user data, manage user data to change values. The degree sliders actually output radians in the XP window, but the rotation inputs are in rads.

 

 

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  • Topic Author
  • @jed you are a legend, thank you so much. 

     

    May I also ask, is there any xpresso commands which can be used to add variable shake to these controllers? 

     

    For example

    Main dolly Z moves constantly with linear keyframing

    but there is slight speed variation to add slight imperfections into the movement.

     

    I often use the motion cam controls for cameras and wonder if there is a way to add something similar to motion of objects?

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    Maybe like this

     

    CAMERA_DOLLY_RIG3.c4d

     

    you can adjust the noise params (freq etc) in attrib manager

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  • Topic Author
  • @jed

    you are incredible. Thank you.

     

    That's perfect.

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