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Cant keep UVs Square

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Hi Cafe


Im struggling with this very simple paper sleeve that I thought was going to be a doddle to unwrap, however its all gone squiffy when I relax the UVs after doing a top down projection, Ive tried pinning the top and tried just a quarter with the same issue. It squares it up fine with a cubic projection, just what Im after, but it would be nice if I could get it in one strip. Ive tested the principle on a more basic mesh and that works fine.

Seems at this point I will have to go cubic and manually realign everything, so any tricks or ideas to keep the both straight and joined together. not too bothered about the flappy bits right now just the main sleeve.

Also, if I UV a quarter under symmetry will i end up with proper UVs at the end.




Screen Shot 2018-12-05 at 17.43.15.png

Screen Shot 2018-12-05 at 17.41.10.png


Screen Shot 2018-12-05 at 17.23.58.png

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Try the other side as "top" view will help sometimes.

Maybe you set the camera to look at the orange polygon side? try to position at the blue side. (or vice versa) before you hit the "frontal" button in the uv unwrap pane. then relax the uv's after that

If you can not get it right, send me the file so i can have a look at it?


sorry , my bad. did not read good enough.


Did you try the option pin to neighbours?


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Can you post scene file for testing?

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Hi Guys


Thanks for the all the tips, and Bolos the advice on the quarter, think i will swerve that. Not sure the plugin will help, i didn't see anything in the write up that hinted towards a solution.

I did try projecting and pinned and unpinned from just about every side, even from the bottom with a slice thru the top.

Its essential to keep this thing squared up so I think Im gonna go the cubic route and join it back together as Ive spent far too much time on it already.

Thanks again



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