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Didar

obejcts becomes red+lag

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hey guys. this happens sometimes. some objects becomes red, then extreme lag and low fps. in this case when i activate reflectance it happened and if i uncheck it its fine. . but i remember when i used soft box before it happens also. so is it familiar for you guys? i have hardware render activated in openGl options if it helps :/

PS: this reminds me something funny: i drove my car to technical support and ask them to see why the steering wheel makes so much noise when driving, he replied turn up the music. hope you guys never tell me about not using reflectance :))

image.thumb.png.521a9aaa615a55da0b4365bbfb76e8ee.png

issue.c4d

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Maybe graphic card driver problem. For me your scene works fine without issues...

What is your card? Nvidia, AMD, Intel?

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12 hours ago, bezo said:

Maybe graphic card driver problem. For me your scene works fine without issues...

What is your card? Nvidia, AMD, Intel?

@bezo hey man nice to see you. here it seems everything is fine... idk :/ why would always have problems with everything. i think i fixed over 100 serious problems in c4d and yet still goes on. btw as i found you now, please take a look here, i think you know the answer to my another issue (last question):

https://forums.creativecow.net/thread/19/869431

 

image.thumb.png.073451b88d51ff7876a0210707278eba.png

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My driver is 417.01 (GTX1080). It´s not up to date...

Glow itself is post effect. Don´t know if there is some solution for that. Maybe multipass, playing with object buffer etc.

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5 minutes ago, bezo said:

My driver is 417.01 (GTX1080). It´s not up to date...

Glow itself is post effect. Don´t know if there is some solution for that. Maybe multipass, playing with object buffer etc.

oh ok thanks m8. i look into it ^^

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