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Multiple pyro clusters in same scene?

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Hi everyone, 


I have a scene where I'm trying to have multiple pyro clusters (with different globals and properties such as volume, shape etc), and which I have added to different objects with the help of a particle geometry and matrix.

I've assigned them to different thinking particles groups, yet when I apply the different pyro cluster shaders to the objects in my scene and render them, I get the same look for all of them. 

I have the same issue when trying to re create fire and smoke. 

Anyone able to help me out here? 


Thanks in advance!



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