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Hrvoje

Hrvoje's Free file pit

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That Winding one is genius!  So fun to dissect!  Very clever on the Sine Wave too.  Could you explain the Deformer Freeze and how that works?  I couldn't make sense of your Xpresso, and have no idea how you're even turning it on and off.

Thanks so much for sharing!

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  • thanks a lot @natevplas

     

    Deformer freeze is a simple one. I am passing points from left to right mesh and  then simply "freeze" the deformations at that current point in time :)


    Free C4D trainings from MAXON professional on our youtube channel

     

    https://www.youtube.com/c4dcafe

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    5 hours ago, Hrvoje said:

    ...then simply "freeze" the deformations at that current point in time :)

    That's the part I don't understand.  If I wanted to edit this, how would I change the timing of those freeze points?  I don't see any keyframes or user data or anything.

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  • I am using modulo on scene time. The remainder of division is used as trigger to enable/disable MoText visibility :)


    Free C4D trainings from MAXON professional on our youtube channel

     

    https://www.youtube.com/c4dcafe

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    Thank you, thank you very much for sharing, it is worth learning.

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    5 hours ago, Hrvoje said:

    I am using modulo on scene time. The remainder of division is used as trigger to enable/disable MoText visibility :)

    Oh, ok.  Thanks for explaining!  I had to look up Modulo in the Help menu- never heard of that before!

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    those are as always great! i hope to be able to find the time to explore at least some of them... i'm particularly interested in the dorito effect, since i was wondering for quite some time now how and if that's possible with c4d... but opening your file i don't fully understand what's going on, nor is the behaviour what i would expect it to be. i was hoping the joints would actually follow the deformation by the point morph, but it seems like the joints are just always at the state of 100% strength of the morph. their display generated by the fracture object follows it, but not the joints themselves. how would that help me now when i want to make a facial rig for instance, where i want the joints (actually the controllers) actually follow the surface deformed by a point morph? i've tried something with clamp constraints in the past, clamp a null with the controller parented to it to the surface, but i'm always having a hard time getting clamp controls in surface mode stable enough to be usable in a character rig. 

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  • @everfresh

     

    Dorrito file is closes I got some time ago. It offers the core of functionality, meaning controllers follow deformation and mesh deforms by controller. I will actually attempt to build completely new setup once I grab some time.

    Meanwhile here is a new batch :)

     

     

    116_Honeycomb_Fracturing(MG).c4d 117_Radial_spread(MG+XP).c4d 118_Gravitational_waves(MG+XP).c4d 120_Carpet_Roll(MG+XP).c4d


    Free C4D trainings from MAXON professional on our youtube channel

     

    https://www.youtube.com/c4dcafe

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    Thanks for all your work and generosity! These scenes are a great source for learning new techniques in C4D.

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