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Hrvoje

Hrvoje's Free file pit

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5 hours ago, Hrvoje said:

...then simply "freeze" the deformations at that current point in time :)

That's the part I don't understand.  If I wanted to edit this, how would I change the timing of those freeze points?  I don't see any keyframes or user data or anything.

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Author of the topic Posted

I am using modulo on scene time. The remainder of division is used as trigger to enable/disable MoText visibility :)

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Thank you, thank you very much for sharing, it is worth learning.

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5 hours ago, Hrvoje said:

I am using modulo on scene time. The remainder of division is used as trigger to enable/disable MoText visibility :)

Oh, ok.  Thanks for explaining!  I had to look up Modulo in the Help menu- never heard of that before!

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those are as always great! i hope to be able to find the time to explore at least some of them... i'm particularly interested in the dorito effect, since i was wondering for quite some time now how and if that's possible with c4d... but opening your file i don't fully understand what's going on, nor is the behaviour what i would expect it to be. i was hoping the joints would actually follow the deformation by the point morph, but it seems like the joints are just always at the state of 100% strength of the morph. their display generated by the fracture object follows it, but not the joints themselves. how would that help me now when i want to make a facial rig for instance, where i want the joints (actually the controllers) actually follow the surface deformed by a point morph? i've tried something with clamp constraints in the past, clamp a null with the controller parented to it to the surface, but i'm always having a hard time getting clamp controls in surface mode stable enough to be usable in a character rig. 

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Author of the topic Posted

@everfresh

 

Dorrito file is closes I got some time ago. It offers the core of functionality, meaning controllers follow deformation and mesh deforms by controller. I will actually attempt to build completely new setup once I grab some time.

Meanwhile here is a new batch :)

 

 

116_Honeycomb_Fracturing(MG).c4d 117_Radial_spread(MG+XP).c4d 118_Gravitational_waves(MG+XP).c4d 120_Carpet_Roll(MG+XP).c4d

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Thanks for all your work and generosity! These scenes are a great source for learning new techniques in C4D.

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