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Cloth system / Soft bodies thoughts?

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Hi, im 1 year now in c4d and i love it. For what i do though, which is mainly design/mograph stuff, i find that the cloth system is unreliable. I had to do a simple flag the other day. Not intersecting itself, proved to be a tricky one.
While i love the cloth controls, whenever i try use self collisions c4d really slows down even for very simple stuff. Other times, self collisions just do not work no matter what. I was checking vellum in houdini and i was very impressed with the speed and the reliability, especially for simple tasks.
Also soft bodies. Are a lot better, u can just increase substeps and get the results u want, but are veryyyy slow. Also hard task to pin one from vertices or to another object.

Do u think its possible to have in future c4d versions something similar to vellum? Or should i invest in learning a new software only for cloth/soft bodies?

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