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VRAY 3.4 DR - VRAY ADVANCED BITMAP


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Hi Everyone,

 

I read somewhere that when I used vray distributed rendering, i can only used vray native shaders.  Does this mean I cant use, tiles, fernel, filter, etc in the vray shader?  I have to convert everything to advanced bitmap or use vray fresnel?

 

Thanks in advance.

J

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Yes the advanced bitmap must be used and no native C4D shader otherwise DR will not render correctly.  Vray has its own powershader which has loads of options. I cant imaging that procedurals wont work if they are loaded into a vray shader, but this is not something iv tested.

 

Here is what the user guide says.

 

http://vrayforc4d.net/docs/vrayforc4d-manual/render-settings/v-ray-dr/

 

Dan

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On 1/19/2019 at 10:40 AM, Rectro said:

cant imaging that procedurals wont work if they are loaded into a vray shader, but this is not something iv tested.

Don't mix c4d procedurals inside a vray shader as it will cause vray to be unstable and is often the cause of crashes. It also can cause unpredictable results with DR. 

 

If you use a power shader you cannot use one of the c4d shaders inside it. Adv bitmap gives enough options to be more powerful than filter, for layers you have Tex Layer Max. There's little reason to use fresnel filter as the inbuilt fresnel options are excellent in vray. The most common limitation with vray shaders is the noise - which are far less developed than native c4d. You can in this case texture a model then bake the noise and import to vray as an adv bitmap

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2 hours ago, spiralstair said:

Don't mix c4d procedurals inside a vray shader as it will cause vray to be unstable and is often the cause of crashes. It also can cause unpredictable results with DR. 

 

If you use a power shader you cannot use one of the c4d shaders inside it. Adv bitmap gives enough options to be more powerful than filter, for layers you have Tex Layer Max. There's little reason to use fresnel filter as the inbuilt fresnel options are excellent in vray. The most common limitation with vray shaders is the noise - which are far less developed than native c4d. You can in this case texture a model then bake the noise and import to vray as an adv bitmap

Thanks for the clarification, I always use the powershaders myself as it wasnt long after I got C4D than I started using Vray so got used to the vray set up.

 

Dan

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