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GSwartz

xray wireframe material

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I've searched quite a bit for a material that basically will shade the edges of an object while making the polys transparent to give a transparent xray type of look.  Unfortunately I can't find anything besides a basic cel render but of course, that shades the polys so you can't see the edges behind them.  Does anyone have or know how to make a material like this?  I was hoping the new nodal material might help but I'm struggling there too finding a way to do it.  Thanks.

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I was able to figure out one way to do it although not my first choice.  I selected each mesh object, converted edge to spline and rendered with hair.  This is doable but obviously being able to just drop a material on the parent null that overrides everything to accomplish this would be better.

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Play with Fresnel shader in Transparency & Luminance channels..

xRay2.thumb.jpg.6b0e0ea42d6a4498bf79a01aeb80e89e.jpgxRay3.thumb.jpg.2f40bb7b1bc1558494f228b0c0c9b449.jpg

xRay2.c4d

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I like Voytech's solution (although the example file had no objects) but here is a way to do something similar with Proximal Shader:

 

Proximal Shader 9.c4d.zip

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After looking into teknow file I realized I didn't get you right. Instead of X-ray look you wanted to render mesh with edges..if so – couple of plugs:

http://www.mustaphafersaoui.fr/quick-tip-01-c4d-wireframe-render-generator/
https://nitro4d.com/product/magic-wire-frame/

http://www.biomekk.com/index.php?page=1&cat=107&itm=18

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