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bezo

Allegorithmic is joining the Adobe

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@Ayush From what I've seen, yes their system is a very deep, node-based material system. Reminds me of the Unreal Engine 4 material editor. C4D now has a node editor, but I'm not sure if it matches Substance, at least not yet. You can find many physically based rendering (PBR) materials. A set of Diffuse, Bump, Normal, Gloss, Reflection and Ambient Occlusion which can be used in standard C4D materials to get very nice results. Substance provides scalability and easy adjustments after you set it up.

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5 hours ago, Ayush said:

Okay, incoming super noob question :

Does using substance designer and other apps made by allegorithmic help make my textures more realistic? And do I get more functionality over the default texture editor on c4d?

Please let me know if this is an inappropriate place to ask questions... I'll delete this and start a new post then. Thanks in advance.

Hi Ayush,

in Substance Painter you paint textures and more important: Materials! C4D Bodypaint only paints textures. 

The second point is you paint your materials on the 3d Model until it looks good and on export you can generate the textures for whatever render engine you like. You have a game? Export PBR realtime textures for your specific engine. You render in Arnold a film? Export Arnold shader textures. You render in Redshift? Export Redshift textures. etc etc.

 

Substance Designer is a node based material generator. You design the materials there you later use in Subtance Painter.

 

It is a major workflow boost compared to classic texture painting because all shader maps are painted at the same time and you get immediate visual feedback how the material looks like in rendering while painting.

 

From Adobe standpoint it makes total sense to buy Allegorithmic. Because basically the Substance tools are nothing else but texture map generators/painters that often go hand in hand with Photoshop/Illustrator in production. Merging them would make complete sense. Let's see if they come up with a modeling software, too.

 

I wish MAXON would be more aggressive in buying apps for UVW, PBR texure painting tools, cloth sims, fluid and liquids etc. Because they are loosing massive ground on the traditional VFX field.

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Very very bad news hope they will not kill all the good things at Allegorithmic .

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Adobe have C4D in AE as we know, and also illustrator. It seems a bit crazy that they don't have it in photoshop too, would be much better than the clumsy 3D thing that is there at the moment. I can't begin to get my head around that.

 

Bit off topic but wanted to throw it in.

 

Deck

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15 minutes ago, zeden said:

The second point is you paint your materials on the 3d Model until it looks good and on export you can generate the textures for whatever render engine you like. You have a game? Export PBR realtime textures for your specific engine. You render in Arnold a film? Export Arnold shader textures. You render in Redshift? Export Redshift textures. etc etc.

I see how useful it can be...thanks got your replies... appreciate the help.

I guess I gotta add another thing on stuff to learn list ::):

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3 hours ago, zeden said:

I wish MAXON would be more aggressive in buying apps for UVW, PBR texure painting tools, cloth sims, fluid and liquids etc. Because they are loosing massive ground on the traditional VFX field.

AMEN!

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Just a matter of time before Adobe makes an offer for C4D that they can't turn down. They already have two feet in the door.

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21 hours ago, Jimh said:

Just a matter of time before Adobe makes an offer for C4D that they can't turn down. They already have two feet in the door.

Nope - MAXON is not for sale. Nemetschek is growing and buying too :)

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At the moment Substance has a free plugin for cinema 4d...

Adobe cash in later

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On 1/24/2019 at 4:13 PM, natevplas said:

AMEN!

Talking about integration

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