Jump to content

Sign in to follow this  
VECTOR

Jedi Apprentice 2.0

Recommended Posts

  • Topic Author
  • Small update, currently working on giving him some "swag" having fun really ,giving him a bit more of an interesting look :D 

     

    dcylxpp-bc82505e-47cc-47d4-a7f1-eefd4a49

     

    dcyly46-50d9f7d9-188f-45c2-a96b-43833fc8

    Share this post


    Link to post

    top notch

    I bet you work for some studio creating characters for video games or cartoons (?)

     

    Share this post


    Link to post
  • Topic Author
  • 11 hours ago, vanderleden said:

    top notch

    I bet you work for some studio creating characters for video games or cartoons (?)

     

    haha no, unfortunately not, although i did get a phone call once offering me a job regarding short term character work at Aardman studios, but it was too far away and i didn't know Maya

    Share this post


    Link to post
  • Topic Author
  • whats up guys, so the next update, I've been working on the head, namely unwrapping it, and painting maps for the hair, as well as several maps for the skin details ( darkness around the eyes, redness of the cheeks and nose, freckles etc) also adjusted the skin tone and tweaked the eye brows, and lip colour, i'm not sure whether i'm keeping the Mohawk or not but either way i wanted some shaven stubble type effect going on for the rest of his head, i also built an additional little prop for fun which i may or may not lose, lol 

     

    dcywozk-e4bdd3f2-d56f-473f-b3f7-a3d6e982

     

    850d1f82b4c8af3b3ccf172fe7bbc016.png

     

    7fa0a0290ec71568e48b90e461da7bcc.png

     

    e45ac9a54aeafa5290d467159d084a42.png

     

    9cb98e53ee2d8d850dae6f6b454b4d78.png

     

    Share this post


    Link to post
    4 hours ago, VECTOR said:

    haha no, unfortunately not, although i did get a phone call once offering me a job regarding short term character work at Aardman studios, but it was too far away and i didn't know Maya

    yeah, Maya is going all the way these days, so I hear...

    I don't know Maya at all, I know a bit Blender, a bit more of some DAZ apps, and getting to know more C4D which is enough for my hobby

    you sure make a hell of a big entry with your skill so I'm not surprised that THEY call YOU

    keep it up m8

    Share this post


    Link to post
  • Topic Author
  • 2 minutes ago, vanderleden said:

    yeah, Maya is going all the way these days, so I hear...

    I don't know Maya at all, I know a bit Blender, a bit more of some DAZ apps, and getting to know more C4D which is enough for my hobby

    you sure make a hell of a big entry with your skill so I'm not surprised that THEY call YOU

    keep it up m8

    :D haha thanks, yea it was a bit of a shame , would have been an amazing opportunity to work at a famous studio, ah well you win some you lose some i guess, hes coming along now, just posted a new update :D 

    Share this post


    Link to post

    Coming along nicely!  Couple things I noticed that might help:

    1) There is something about his upper arm that doesn't feel right.  First of all it's the size of a body builder's bicep, but lacks definition.  But more importantly if this is supposed to be a very young man, that sort of breaks the illusion.

    2)  His left eyebrow looks too high based on the mesh.  I think you either need to push the mesh up higher or bring the brow hair lower (or both).

    Share this post


    Link to post
  • Topic Author
  • 5 hours ago, natevplas said:

    Coming along nicely!  Couple things I noticed that might help:

    1) There is something about his upper arm that doesn't feel right.  First of all it's the size of a body builder's bicep, but lacks definition.  But more importantly if this is supposed to be a very young man, that sort of breaks the illusion.

    2)  His left eyebrow looks too high based on the mesh.  I think you either need to push the mesh up higher or bring the brow hair lower (or both)

    His left brow is the original height , the right one along with the eyelid has been lowered slightly , just to give slight expression  as I'm not sure on the final one yet, arms I didn't want to add any sort of definition there as I don't want to go too detailed with the anatomy, and also didn't want to portray him as overly muscular but I wanted them to be over sized to contrast the size of the legs and give him more of a strong warrior type image, i don't think they're so big to the point they don't fit with the character, if you compare the the upper arm to the size of the hands and forearms, they're not really proportionally much bigger than a normal arm, although i chose to give him a longer forearm and shorter upper arm, so maybe thats whats sticking out for you visually (larger upper arm, spread over a smaller amount of space)  the whole arm is just generally larger than you'd expect, but that's mainly due to the style of the character and the proportions i chose to go with.

    Share this post


    Link to post
    On 2/5/2019 at 2:02 PM, VECTOR said:

    His left brow is the original height , the right one along with the eyelid has been lowered slightly , just to give slight expression  as I'm not sure on the final one yet, arms I didn't want to add any sort of definition there as I don't want to go too detailed with the anatomy, and also didn't want to portray him as overly muscular but I wanted them to be over sized to contrast the size of the legs and give him more of a strong warrior type image, i don't think they're so big to the point they don't fit with the character, if you compare the the upper arm to the size of the hands and forearms, they're not really proportionally much bigger than a normal arm, although i chose to give him a longer forearm and shorter upper arm, so maybe thats whats sticking out for you visually (larger upper arm, spread over a smaller amount of space)  the whole arm is just generally larger than you'd expect, but that's mainly due to the style of the character and the proportions i chose to go with.

    Looking at the eyebrows again, I think I see what you mean.  It's hard to tell just from a still.  Obviously it's super subjective at this point!  :D  You're putting a lot of thought into this and it's paying off.  

    On a side note, I liked the mo-hawk if you're considering bringing it back.  Might be cool to do shaved designs on the sides of his head too.

    Share this post


    Link to post
    Guest mbyrne

    Great modelling skills - hat down!

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    Latest Topics

    Latest Comments

    ×
    ×
    • Create New...