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RobertL

Instance Broken after Connecting Mesh

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I have problem with instances. 

I have an mesh with many instances, but I want to replace the mesh. Actually just a few polygons of the mesh.

So I thought it should work like that: Select my referenced mesh, select the mesh with the new polygons then command connect delete. But then all my instances are broken.

Now I could of course select all instances and reroute them. But is there another way? I mean I can't do that each time I update my reference mesh.

 

PS: I use copy&paste polygon script in R19 before, but in R20 I have no such function.

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I don't think there is another way.

But is it that much hassle to update the instances ? You can at least select them all, and relink them all in one go...

 

CBR

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If you place your primary object under a Null and reference that instead, you can throw any new object into the null then connect/delete and instances will stay correct.

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Oh yeah ! Lols - shoulda thought of that :) Nice catch @Vizn...

 

CBR

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38 minutes ago, Cerbera said:

Oh yeah ! Lols - shoulda thought of that :) Nice catch @Vizn...

 

CBR

Nice to see you back! No worries, I'm sure you're just warming up! ;)

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  • Topic Author
  • Well you are right, the work around is not to hard, but never the less, its a bug to me. 

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