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joolsd

Alembic rig/possible export back to FBX

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I have managed to merge a 2 rig animation into one Alembic model test model. However, the files are large and I need it for Unity. 

 

I was hoping that a simple export to FBX might do the trick however it is not recognising the alembic motion. I think all I need is the skin movement unless I am mistaken? Thank you Jools

 

alembic.thumb.png.2ff03956e278b845c1b4d6781aaa1f55.png 

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Not sure what are your constrains in terms of file size for Unity and I am not familiar with it, but can't you just bake the mesh to PLA and export that with FBX?

 

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  • 19 hours ago, HSrdelic said:

    Not sure what are your constrains in terms of file size for Unity and I am not familiar with it, but can't you just bake the mesh to PLA and export that with FBX?

     

     

    Thanks for the reply.  It did work as a PLA importing it back into C4D. But unfortunately, Unity the app I'm using won't look at PLA in an FBX. Only with a PLA script can alembic or pc2 be used.

    I would have liked to of used the normal weight mapping and bones, but C4D fbx files seem very unstable.  One way or another the retargeting tag isn't producing the expected results in the C4D viewport. See post below.

     

    Best regards Jools

     

     

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