Jump to content

Recommended Posts



I'm a bit lost in the weeds with animating on splines and need some help.  Here is the situation.  I need to animate cars along an arcing road.  The road animated on first and then I need to have the pop on on one end and then become a constant stream for the duration of the animation.  Right now I have an infinite stream of cars cloned along a spline animated by the Rate option at the bottom of the Object tab for the cloner.  So far so good.  HOWEVER I need the cars to not be there the whole time by start driving into the scene.  Maybe there's an effector I need to use?  Perhaps I'm using the wrong spline animation approach?  See the attached file if needed.  Thoughts?


Thanks for the help.


Share this post

Link to post
Share on other sites

You could use a plain effector and animate the slice angle of cylinder fall-off. Scale = -1 hides the clones.




  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.