Jump to content

John Younger

Baked texture to model

Recommended Posts


If the fbx was outputted correctly it should all map out right.  If it lost it's UVs somehow you will need to re export it right so it has the UVs or remake the UVs.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×