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Export C4D sculpt to Substance Painter

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Seeing Substance Painter bumping in a lot recently, I decided to try it but I am failing at importing correctly my meshes.


I modeled and sculpted a frog in C4D and the best I could find for my workflow was this was this tutorial based on a ZBrush + 3DSMax import.


Following it, I saved my sculpted frog and each eye into three .obj.

I then saved the base frog + eyes into a .fbx with triangulate and normals options checked, with a material for the eyes and another for the frog.

I had troubles with normals even if they seemed right in C4D but I think I managed to get them right in my last attempt (but the low poly mesh looks weird and all black in C4D).


I tried twice to bake meshes but each time it seems to bug at 42% with the spinning wheel.


I attached a screenshot where it bugs.


Thanks for the help :)


PS : Here is a lousy gif of my sculpted frog

Screen Shot 2019-02-08 at 22.12.35.png

Screen Shot 2019-02-08 at 22.38.12.png

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