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Bolos

Export C4D sculpt to Substance Painter

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  • 7 hours ago, Lonchaney said:

    Typically I would create a high-poly and low-poly version of the same file and reference them in SP. 

     

    This worked for me;

    Open Frog_HP.obj  in C4D

    Delete align normals tag and material tag

    Create new material and place on frog

    Export as .fbx and open in SP

    You should now have the frog with displacement...at least it works for me.

    Okay, thanks for the idea, but am I not supposed to work on a low poly version of the frog ? 

     

    Especially since I’d like to animate it once the painting is finished.

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    21 hours ago, Bolos said:

    From what I understood from the tutorial, Substance Painter's baking process would create a new displacement map projecting the hi-res .obj's to the low-res .fbx. Is that right ?

    In theory, yes, this should work. But when I use your low-res fbx with the high-res obj I'm getting the same results as you...my computer locks up and never finishes the bake...very strange indeed. I suggest you try creating a high-res fbx to bring into SP for your displacement instead of an obj and let me know if that works.

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  • Thanks for your help Ron, I can now play with texture :)

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    No problem. Glad to get it sorted.

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