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Jaee

Water Condensation Material Problem

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Hi guys,

The water drops become murky and dark when I put three cans together. It looks okay if I render only one can. Does anyone know why? I am using Arnold render engine. Thanks,

 

1 Can

3209-screen-shot-2019-02-11-at-44323-pm.png.2dda25dc3e7c2b8ed6ed733863492526.png

 

3 Cans

3208-screen-shot-2019-02-11-at-44319-pm.thumb.png.17144a3ba4bdc36cb4cd5fe3fc1cc6a3.png

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  • 3 minutes ago, Fastbee said:

    If you only have a single sided polygon and try to do a refraction with that in any render engine it can give wonky results.

    What do mean the single sided polygon? Are you talking about water condensation or can?

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    I'm not sure how you made it.  If you do have the water with no thickness it can cause problems.  The geometry should have a volume to it just like a water drop would have in real life.

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  • 25 minutes ago, Fastbee said:

    I'm not sure how you made it.  If you do have the water with no thickness it can cause problems.  The geometry should have a volume to it just like a water drop would have in real life.

    Can you teach me how to make a volume to it? Thanks,

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    34 minutes ago, Jaee said:

    Can you teach me how to make a volume to it? Thanks,

     

    You could use something as simple as a low poly hexasphere deformed by an FFD ? Or even a box in a Subdivision Surface will give a decent starting point...

     

    CBR

     

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    I think maybe the side cans are blocking the light on the center can, and that's causing the effect . the side can outside edges look like the single can render.

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  • 20 minutes ago, ion said:

    I think maybe the side cans are blocking the light on the center can, and that's causing the effect . the side can outside edges look like the single can render.

    I agree with you..I think that is the problem..No light makes the water condensation darker.

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    5 hours ago, Fastbee said:

    If you only have a single sided polygon and try to do a refraction with that in any render engine it can give wonky results.

    not entirely true, redshift for instance has a "thin-walled" option, which will give correct refraction to objects without thickness.

     

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    22 minutes ago, everfresh said:

    not entirely true, redshift for instance has a "thin-walled" option, which will give correct refraction to objects without thickness.

     

    thin-walled doesn't give any refraction

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