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I don't often play with it, but today I was trying to really nail down the functionality of the Honeycomb Array Mode of the Cloner object.

 

So I started by creating a hexagon of a nice even size (disc primitive, with axis rotated 30 degrees, although I also tried it without that adjustment). Here it is before it went in the cloner.

 

89597490_Honeycomb01.thumb.JPG.c78f37619f82be4e635d0cbe3e2b6d08.JPG

 

So then I put that in my cloner, set my modes up and wondered what sort of numbers I'd need to get a square grid of them perfectly aligned in a honeycomb, like this. 'It'll be some multiple of 10 or 20, or maybe half that value', I mused to myself...

 

2072752686_Honeycomb02.thumb.JPG.e6ed48613b32e5bcc9a99560c8328622.JPG

 

.... some time later I chanced upon the correct numbers, which were this...

 

1938715246_Honeycomb03.JPG.f66eb5125bef1eb10800c475af7cffb6.JPG

 

My question is, what is the relationship between the physical dimensions of my hexagon, and the Size Width / Size Height parameters required to produce perfect tiling ? I mean I know we can get there by patiently moving the values until they are vaguely right and weld them later if needed, but isn't there some formula we can apply to say the width of our cloned object to find out what exact numbers we will need here. Or perhaps I am basing stuff on the wrong measurements ?

 

Apologies if I am being thick, or missing something obvious, but if that is the case, I will be delighted if someone would point out what !

Or are you all setting up your honeycombs by just fiddling with numbers until it looks OK ?  :)

 

Cheers

 

CBR

 

 

 

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