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Fabian Humphry

Mixing Texture Hierarchy

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Hi all,


I am pretty sure this is a simple one.


I have cubes in a cloner to make up a concrete cylinder. I have the concrete texture sitting on the cloner which looks good (pictured left).

I want the sides of the cubes to be a different texture "behind" the concrete. When I add the blue texture to the sides of the cloned cube, the concrete texture on the cloner disappears and in its place there is no texture.




I have tried messing around with the "mix textures" settings but am stumped. Obviously this is a hierarchical issue and if I place the concrete texture on the clone, we would see a really unnatural repitition.


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  • This is the result I want, but rather with the concrete texture stretched out over the whole cylinder, instead of repeated on each cube in an unnatural pattern.



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    does it not work if you just move the blue up onto the cloner, to the right of the concrete, seems fine for me. you might want to consider cylindrical mapping on the concrete.



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