Jump to content

Sign in to follow this  
Fabian Humphry

Mixing Texture Hierarchy

Recommended Posts

Hi all,


I am pretty sure this is a simple one.


I have cubes in a cloner to make up a concrete cylinder. I have the concrete texture sitting on the cloner which looks good (pictured left).

I want the sides of the cubes to be a different texture "behind" the concrete. When I add the blue texture to the sides of the cloned cube, the concrete texture on the cloner disappears and in its place there is no texture.




I have tried messing around with the "mix textures" settings but am stumped. Obviously this is a hierarchical issue and if I place the concrete texture on the clone, we would see a really unnatural repitition.


Share this post

Link to post
  • Topic Author
  • This is the result I want, but rather with the concrete texture stretched out over the whole cylinder, instead of repeated on each cube in an unnatural pattern.



    Share this post

    Link to post

    does it not work if you just move the blue up onto the cloner, to the right of the concrete, seems fine for me. you might want to consider cylindrical mapping on the concrete.



    Share this post

    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    Latest Topics

    Latest Comments

    • Create New...