Jump to content

Sign in to follow this  
PixelPuller

Cloth-like Text Effect

Recommended Posts

hello. to get this kind of result (attachment) which tool should i use?

thank you.

b06433c4b35aeec3dd583613e6990f7a.jpg

Share this post


Link to post

That looks like just a regular plane, which has a material applied (flat projection) containing a black and white bitmap of the text in the colour channel. That plane has been given a reasonable amount of segmentation, made editable, and then can be given a cloth tag, in which you can use various forces to make it fold like your reference. If you do go the cloth route, you might need to fix some cloth points, or even belt your cloth to some 'helper geometry' that will not only hold it up / stop it blowing away, but can also be used to more precisely control the folding if suspended from multiple points. You'll also need a Cloth SDS as a parent of your plane object, and a regular SDS as a parent of that.

 

Or, as the folds are not very complex, you could also make it entirely without the cloth engine, just by selecting edge loops and manually moving / rotating them to give you the folds in your plane object. You'd need just the Regular SDS here to produce smooth curves from your base mesh.

 

CBR

Share this post


Link to post
  • Topic Author
  • 1 hour ago, Cerbera said:

    That looks like just a regular plane, which has a material applied (flat projection) containing a black and white bitmap of the text in the colour channel. That plane has been given a reasonable amount of segmentation, made editable, and then can be given a cloth tag, in which you can use various forces to make it fold like your reference. If you do go the cloth route, you might need to fix some cloth points, or even belt your cloth to some 'helper geometry' that will not only hold it up / stop it blowing away, but can also be used to more precisely control the folding if suspended from multiple points. You'll also need a Cloth SDS as a parent of your plane object, and a regular SDS as a parent of that.

     

    Or, as the folds are not very complex, you could also make it entirely without the cloth engine, just by selecting edge loops and manually moving / rotating them to give you the folds in your plane object. You'd need just the Regular SDS here to produce smooth curves from your base mesh.

     

    CBR

    thank you for the answer. i'll give it a try!

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...