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Cloth-like Text Effect


PixelPuller

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That looks like just a regular plane, which has a material applied (flat projection) containing a black and white bitmap of the text in the colour channel. That plane has been given a reasonable amount of segmentation, made editable, and then can be given a cloth tag, in which you can use various forces to make it fold like your reference. If you do go the cloth route, you might need to fix some cloth points, or even belt your cloth to some 'helper geometry' that will not only hold it up / stop it blowing away, but can also be used to more precisely control the folding if suspended from multiple points. You'll also need a Cloth SDS as a parent of your plane object, and a regular SDS as a parent of that.

 

Or, as the folds are not very complex, you could also make it entirely without the cloth engine, just by selecting edge loops and manually moving / rotating them to give you the folds in your plane object. You'd need just the Regular SDS here to produce smooth curves from your base mesh.

 

CBR

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1 hour ago, Cerbera said:

That looks like just a regular plane, which has a material applied (flat projection) containing a black and white bitmap of the text in the colour channel. That plane has been given a reasonable amount of segmentation, made editable, and then can be given a cloth tag, in which you can use various forces to make it fold like your reference. If you do go the cloth route, you might need to fix some cloth points, or even belt your cloth to some 'helper geometry' that will not only hold it up / stop it blowing away, but can also be used to more precisely control the folding if suspended from multiple points. You'll also need a Cloth SDS as a parent of your plane object, and a regular SDS as a parent of that.

 

Or, as the folds are not very complex, you could also make it entirely without the cloth engine, just by selecting edge loops and manually moving / rotating them to give you the folds in your plane object. You'd need just the Regular SDS here to produce smooth curves from your base mesh.

 

CBR

thank you for the answer. i'll give it a try!

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