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CApruzzese

Dog & Weasel - new cartoon series

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Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.

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  • 8 hours ago, Anthony Owen said:

    Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.

    Not a bad workflow. I think about getting a new render engine, but then my wallet tells me no! Someday. I use my laptop and team render which does help. I just keep making things more and more complicated which is part of the process I'm afraid!

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  • Getting stuff done. I sort of cheated and did some of the saucer animation over the holidays while I was waiting on some voice stuf for my Poe animatin to get done so I'm further ahead than I would be. Not that there is a big hurry. I am about a minute in in what might be 3 minutes maximum. Ihave some complicated stuff coming up I also did tests on, like the robot's deadly laser ray gun, so I hope I'm prepared! 

    jonbelette_reaction.jpg

    meeting lighting test.jpg

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  • Moving along, slowly. I am at the point in the project where I HATE the entire thing from from frame one to the frames I haven't made yet. This is the second laser blast scene. I used the explode deformer to disintegrate the tree, Xparticles for the laser effect and Trurbulence FD for the explosion itself - controlled by an Xparticles emitter. 

    D&Wattack.jpg

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  • Somehow I managed to write this story and NOT realize how many explosions there are in it. 

     

     

    Watson_wins.jpg

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  • Coming into the final stretch. I had already animated many of the spaceship centric stuff a long while back so it's just a coulple of dialogues with the dog and weasel in the ship left. As I went along a found myself moving some of the diaogue around and cutting a few shots a swell as adding a coupel of reaction shots to smooth things out. 

    I_have_the_hang_of_it_now.jpg

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  • Done! 

    On to the next one soon! 

     

     

    Not sure it's 100% what I wanted but i am trying to branch out in ways i didn't before and that's always good. 

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  • Title card for the second short. 

    lakeMess titlecard.jpg

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  • Mor progress. I like how the dog is working out. Soon I'll have the appearance of the "lake mess monster"  and I want some splashing as she moves about. I'll use Xparticles for that, but haven't worked out the details on that yet. 

    watson with fish.jpg

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    On 4/3/2019 at 6:31 AM, CApruzzese said:

    Done! 

    On to the next one soon! 

     

     

    Not sure it's 100% what I wanted but i am trying to branch out in ways i didn't before and that's always good. 

    Major props for finishing. It seems like you were going for sort of a Bugs Bunny vs The Martian feel? The environment is well done and also reminiscent of Loony Toons. The dog and robot models are great. It's cool that you're working in different CG elements to your work like fur and particle fx. A couple areas you should consider spending more time improving upon would be the character animations, musical scoring, and audio fx. The animations are unnatural and clunky and carry very little weight if at all. The arrival of the alien ship and reveal of the robot especially landed with a severe lack of fanfare. Audio fx and timing that enhance the action are essential and would really give this a lot more impact. 

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