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CApruzzese

Dog & Weasel - new cartoon series

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  • Getting stuff done. I sort of cheated and did some of the saucer animation over the holidays while I was waiting on some voice stuf for my Poe animatin to get done so I'm further ahead than I would be. Not that there is a big hurry. I am about a minute in in what might be 3 minutes maximum. Ihave some complicated stuff coming up I also did tests on, like the robot's deadly laser ray gun, so I hope I'm prepared! 

    jonbelette_reaction.jpg

    meeting lighting test.jpg

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  • Moving along, slowly. I am at the point in the project where I HATE the entire thing from from frame one to the frames I haven't made yet. This is the second laser blast scene. I used the explode deformer to disintegrate the tree, Xparticles for the laser effect and Trurbulence FD for the explosion itself - controlled by an Xparticles emitter. 

    D&Wattack.jpg

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  • Somehow I managed to write this story and NOT realize how many explosions there are in it. 

     

     

    Watson_wins.jpg

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  • Coming into the final stretch. I had already animated many of the spaceship centric stuff a long while back so it's just a coulple of dialogues with the dog and weasel in the ship left. As I went along a found myself moving some of the diaogue around and cutting a few shots a swell as adding a coupel of reaction shots to smooth things out. 

    I_have_the_hang_of_it_now.jpg

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  • Done! 

    On to the next one soon! 

     

     

    Not sure it's 100% what I wanted but i am trying to branch out in ways i didn't before and that's always good. 

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  • Title card for the second short. 

    lakeMess titlecard.jpg

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  • Mor progress. I like how the dog is working out. Soon I'll have the appearance of the "lake mess monster"  and I want some splashing as she moves about. I'll use Xparticles for that, but haven't worked out the details on that yet. 

    watson with fish.jpg

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    On 4/3/2019 at 6:31 AM, CApruzzese said:

    Done! 

    On to the next one soon! 

     

     

    Not sure it's 100% what I wanted but i am trying to branch out in ways i didn't before and that's always good. 

    Major props for finishing. It seems like you were going for sort of a Bugs Bunny vs The Martian feel? The environment is well done and also reminiscent of Loony Toons. The dog and robot models are great. It's cool that you're working in different CG elements to your work like fur and particle fx. A couple areas you should consider spending more time improving upon would be the character animations, musical scoring, and audio fx. The animations are unnatural and clunky and carry very little weight if at all. The arrival of the alien ship and reveal of the robot especially landed with a severe lack of fanfare. Audio fx and timing that enhance the action are essential and would really give this a lot more impact. 

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  • 23 hours ago, Vizn said:

    Major props for finishing. It seems like you were going for sort of a Bugs Bunny vs The Martian feel? The environment is well done and also reminiscent of Loony Toons. The dog and robot models are great. It's cool that you're working in different CG elements to your work like fur and particle fx. A couple areas you should consider spending more time improving upon would be the character animations, musical scoring, and audio fx. The animations are unnatural and clunky and carry very little weight if at all. The arrival of the alien ship and reveal of the robot especially landed with a severe lack of fanfare. Audio fx and timing that enhance the action are essential and would really give this a lot more impact. 

    Can't disagree with those observations. getting music and sound isn't that easy with zero budget unless you know people who do that sort of thing. I am happy you got the influences from Warner Brothers cartoons, that means I succeeded in the look I was going for. The music is from an older project a friend's son did for me years ago, sound effects are just canned ones mostly from the Final Cut library. Sometimes I can create sounds on my own, but it's not my thing as I do animation professionally but know very little about professional sound wok. Just getting the dialog clean enough has taken me a few years to figure out! The weasel has the most flexiblility on some aspects for movement but also the most problems when doing the actual animation. My platypus character from my last series was very similar, rigging wise, but had more "gravitas" for some reason. 

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  • I made a small change to the lake monster. The voice artist suggested she wear pearls after seeing an earlier animation test and I agree, it breaks up the mass between her head and body and since she is a "laaaaaady" ( that only makes sense if you read the script - lol) it suited her character. 

    Messie_pearls.jpg

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  • Putting on the final touches. 

    20 you skinny beaver0011.jpg

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  • Finished, I like thisnone better the first animation-wise. I figured out what I didn't like about the fur in the first one and made the motion somewhat smoother. 

     

     

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