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before The Raven I was slowly workign out some things for another cartoon project and decided on "Dog & Weasel" . I even did a few full renders out from the first script that were dialog free. I am about to set a recording session for 2 short films so it might keep me busy for awhile!. In the first short the dog (Watson - named after my dog) and Weasel (Jon Bellette - bellette is weasel in french) are play fetch when a space lands and a space robot comes out and attacks them.  The second is them fishing to relax on scenic Lake Mess where they meet Messie, the monster of Lake Mess. I am going for a totally different look fro my other projects.  Messie took me only a day to put together instead of the nomral month so maybe I amgettig better at modelling what I need. Maybe. 

robot0001.jpg

scenery 01.jpg

dog&weasel.jpg

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Looking good.  I look forward to watching them.  That dog and weasel models looks cute.

 

For fast projects like this URender might be a good option to give a fast render that looks really good.

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3 hours ago, Fastbee said:

Looking good.  I look forward to watching them.  That dog and weasel models looks cute.

 

For fast projects like this URender might be a good option to give a fast render that looks really good.

I am going to look inot that. As I get more stuff done render times are becoming a problem even though I use team redner with my imac and laptop to cut them down a little, 

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Got a little farther along. I had a day of voice recording with my voice actor, Mike Luce this week. We did 2 scripts so I'll have stuff to work with for a while now. One thing I can't seem to remember is that when you scale the characters, the hair and fur don't scale with them! It took some time to get them looking right again! 

fetch.jpg

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12 minutes ago, Anthony Owen said:

Nice concept! IMO, the weasel should be similar to the dog in scale (or slightly smaller).

If he was, and in real life he certianly would be, I don't think he would read as the dog's owner as much. In my mind he is the "human" in this story. Plus he had to pilot a spaceship later on.  :) The dog is giving me other problems than that though! I used the character object for the rigging and I cna't say I'm liking it at all. it's really hard to move him around without his paws twisting etc. I might re-rig him using cactus dan's tools since we can use them again now.  Also Anthony, thanks for the feedback ! I like the look of the scenery, but it's a longer render than I thought  to get that soft texture! 

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Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.

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Win 7, 8 core PC with 12 Gb RAM 64 Bit

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8 hours ago, Anthony Owen said:

Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.

Not a bad workflow. I think about getting a new render engine, but then my wallet tells me no! Someday. I use my laptop and team render which does help. I just keep making things more and more complicated which is part of the process I'm afraid!

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