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Visible seams in Cubic Projection mode..

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Hey guys,

This may seem like something of a n00B question,   though I've been doing C4D for over a decade.    It's like this:    When you select a Cubic Projection mode for an object's texture,    sometimes you are going to get visible seams,   like the one you see in my screencap here.



Question:   What determines where those seams will appear on any given object?    Can I hide/remove/disguise those seams.. and still keep my Cubic projection?    I like the look of a Cubic Projection,   it looks better than any of the other default Projection modes.      Frontal projection will indeed give me a seamless look,  but as we know,   it risks looking unnatural inasmuch as the texture is distributed uniformly over the object,   and changes in appearance with camera angle and focus distance.

Thoughts?  Hints?   Tips?

Thanks,   ras

Art is mostly about liking things.---   Andy Warhol

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