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Problem with polygons render

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Hello everyoby, i have a polygons problem when i render it, the mesh has a Subdivision Surface with 3 subdivisions.

Anybody knows why?





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I agree. That top surface looks like it doesn't have a phong tag, so if not add one from the r-click menu. If it does, its angle will be set to 0 to produce that result, so just raise it to 40-60 (Edge breaks off, unless you specifically added some) and it should be fine...



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One more thing to check would be if your Editor and Renderer settings match in the SubD.

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