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Sketch And Toon line priority

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I have a simple cube that I am rendering with an outline using Sketch And Toon. There are three faces visible in isometric view; top, left and right. I am using an edge selection to define each face and then applying a different coloured sketch material to each edge selection. The problem is the lines are intersecting at the corners and rendering incorrectly. I have tried setting the priority of the sketch material and also the order of the sketch tags in the object manager as suggested in the documentation. These changes seem to have no effect. Any ideas how I can solve this?




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It as to be with sketch shading?


What about some Sweeping?




João Marco



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