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Creating a "worn wood" texture

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I'd like to apply a similar texture to some motext, but I've never really explored the creation of this sort of material. Any pointers would be very gratefully received. 


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I'll dig out the tutorial that shows you the complete workflow here, but basically you wanna use either Inverse AO or Vertex maps layered over a Levr noise, or 2 separate materials and alpha maps to define which material should appear where...


Edit: @MJohnny found it first :)


But here's the other one you might find an even quicker method !





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  • Cheers lads.  Awesomely fast response as always.

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