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leevandowski

Loop rotation with random effector

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Hi,

 

Im tyring to find out if there is possible to loop the rotation with the random effector.

 

What I have is a pillar that I have put into a cloner (count 8, 1, 8). I have then applied the

random effector to it. I want my animation to start with some randomness so I cranked

up the H value to 100 at frame 0, I then moved the slider to frame 1000 and change the

value to 459. In my head that was a rotation of 360 d.

 

I quickly realize that this was not the way to go.

 

My question is now if there is any way in which I can start with a random rotation of all

the pillars. To then get each one to rotate 360 degrees.

 

Thank you in advance!

 

Best

/L

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  • Hi and thank for your reply. Not really. Imagine that all pillars have different rotations at the start of the animation. They start to rotate at the same speed at the same time and all rotate one turn. That's what I'm looking for without having to animate pillars for pillars :)

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    You could set random, then animate transform 360.

     

    turn.c4d

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