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  • 12 hours ago, Cerbera said:

    Lols, I started with the back-end of mine, hence v slow progress so far - you're right - segmentation and multi-aligned panels like that is always a challenge, and mine's entire body is made of those  :) Yours is looking great tho...

     

    CBR

    The back end is tricky for sure.  It took me a couple shots to figure out the best strategy.  I tried extruding each half and joining the folds first but got lost by the third segment so I ended up extruded it at once which was slow and painful but worked.  Looking forward to seeing what you come up with!

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  • Okay.... some errors were made.  Mainly with the mouth stuff.  I think it would have been better to nest this as a separate object so that it didn't add unnecessary geometry to the overall model.  Live and learn.  I'm going to keep on with the UV's as is and just keep that in mind next time.  Don't want to turn this into my life's work!

     

     

    Render_SubD_Above.jpg

    Render_SubD_Back.jpg

    Render_SubD_Front.jpg

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  • Here are the edge selections and UV's laid out.  Probably still the most painful part of the process for me.  I wish there were better UV tools in Cinema.  They are a bit clunky and buggy.

    Time to start texturing!

     

    776580439_UVsCuts.thumb.jpg.d3bbe716c3c7d0b4d745dc6ba20e3b33.jpg

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  • 29 minutes ago, digitvisions said:

    Looking great, Yes UV unwrapping is painful , nevertheless, you made a very neat edge loop selections.

    Yea, takes forever!

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  • Moving along.  I think I'll do one more pass at the textures and grooming.  I ended up doing the normal map and paint in Mudbox.  I'm not sure if I'm a fan of that program yet but I thought I'd try it out.

    Bull Ant Groomed.jpg

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