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Vertex Map again soz

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Playing with vertex maps, phong break selection works really well.

Is there away to select, in the same manner, the horizontal (flat polys) and not the vertical?

A bit like a dust shader would work, have tried brushing (only visible) from above but it's clumsy.

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Reposting here a previous post by contrafibbularities




There's a free script called "AngleSelect" by Geespot you may find useful: 




You need to be registered at CGTalk to download it.



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