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Geff c

Scaling Question

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Hello,
Do you know if it is possible to create this kind of set up in xpresso?:

Let say i have 3 planes in my scene:
a plane (dimension: 5,0,100) acting as a ref object

I'd like the 2 other planes in the scene, to be scaled in proportion to this ref object, while
staying at their positions.  


In other words, if plane 2 and 3 are : (5,0,105) and (3,0,120), is it possible to make  their scale factors of the (1,1,1) ref plane scale
and hence, their dimensions  adjusted to the ref object dimension, while staying the same as they are (thanks to the factor change in their scale).

I'm relatively new to xpresso, so some help will be appreciated a lot,

Would that imply a math node, with a rule of third? or can we just link the 2 planes to the (1,1,1) scale of the ref?

I'll be very gratefull to have some hints.

 

Regards,

 

Geff

 

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Are these editable planes or primitives.

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Are you changing the ref plane uniformly or per axis, by size or scale? Are the other 2 going to keep their aspect ratio ?

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  • Topic Author
  • well, the ref plane will stay at 1,1,1. While my ask is that the 2 other planes will have a replication of the ref plane dimensions, while their respective

    scales will be factors of the 1,1,1 ref scale

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    Sorry - don't understand.

     

    Give numerical examples.

     

     

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  • Topic Author
  • Thanks for your interest jed, i sorted my problem out, not using xpresso thu

    Regards,

     

    Geffc

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