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Texture Assignment in new Node System


Erwin

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Hi,

I bought some materials from textures.com. Those aren't compiled materials. I bought the individual flat maps. I want to use them in the new C4D node system. Can anyone tell me if the assignments are correct?

 

This seems clear to me:
_albedo = color in the BSDF node
_height = goes to the displacement node > then to the displacement port in the material node

 

Here the usage and meaning is not so clear to me. Also the difference between the two.
_roughness = roughness in the BSDF node
_normal = normal in the BSDF node

 

Which is the correct port for this one?
_ao = is it intensity?
this is how I would describe the texture: Pre baked ambient occlusion to darken and intensify cracks, grooves and so on. Would that be a correct description?

Texture_Assignment.png

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You got it right, so simplified explanation would be

 

Albedo is texture with all shadows and highlights removed

Height(map) is usually bump or displacement

Roughness is sharpness of reflections

Normal is directional surface data

AO is self shadowing, but in the case of map it is pretty much a shadow map

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50 minutes ago, Hrvoje said:

You got it right, so simplified explanation would be

 

Albedo is texture with all shadows and highlights removed

Height(map) is usually bump or displacement

Roughness is sharpness of reflections

Normal is directional surface data

AO is self shadowing, but in the case of map it is pretty much a shadow map

Thank you for your fast reply and thank you for your explanations. I am glad I did right because it shows how intuitive the node system in it's core is.

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