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Why is my Gradient Psychedelic ?

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This is weird to me. My peacock's body texture is a gradient. It looks fine when I animate him, but I then copied him and pasted him into a new C4d project with some test footage that is motion tracked, and suddenly his tummy is a psychedelic light show. I may be imagine things, but it looks like it is worse when he is walking towards the camera then parallel to it, but either way, what is going on? I tried a stick texture tag, and that didn't seem to work. I then hit LOCK UVW in the UVW tag, and that too did nothing. It is not a keyframed texture or anything.

 

Any ideas?

 

(forgive his animation, it's a test and I'm new to this.)

 

thanks

-  Mike

 

Edited by Cerbera
Capitals in Titles

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My guess is that you're using a 3D gradient with the wrong 'space' option. The shifting of colors is only happening when the character moves towards the camera, so it is likely you're using Camera space. Check out the help file under 'gradient shader' for more info and see if you can get it sorted.

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Yeah I think this is exactly what's happening here. The model is moving "through" the static 3D-Gradient. Could be in Worldspace as well.

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  • that's it, thanks guys!

     

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