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jmarco

Noise clone's index

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Is there an xpresso way to get different noise seeds in different clones based on its index?

I'm sure there is...

Thanks a lot.

...

João Marco

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Errr .not sure I get what you are after :)

Can you give us an example of the desired result?

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  • Hello, @Hrvoje!

    ...

    Well... I want a Cloner to have 10 clones, for example... I want a material with a noise texturing those clones.

    ...

    But

    ...

    I want each clone to have different noise seeds... with the index of those same clones driving that seed.

    ...

    Ex:

    clone indexed 0 - noise seed 0

    clone indexed 1 - noise seed 1

    clone indexed n - noise seed n

    ...

    As in my "Crying Floor". Those tiles with the same noises... but all with different seeds...

    ...

    Was I clear...?! I hope so... :-)

    ...

    Thanks in advance.

    ...

    João Marco

     

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    That would be very straightforward in Xpresso by feeding the index number in Random Node Seed port.

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  • Hello, Don @teknow

    ...

    I want ten clones (but just an object child of a cloner) with ten different seeds...

    ...

    I that possible that way?

    ...

    Thanks.

    ...

    João Marco

    ...

    Something like this... in this case 15 clones with the same seed... I want 15 with different seeds.

     

    123.jpg

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    I think so. When I get some time shortly I will write a file and post it.

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    I don't see a way. With a Dynamics Body Tag I can change all kinds of things on clones but I don't see a way to alter the material. I can change color. Here is an example. I will continue to see if I can work out a way.

     

     

    Cloner Random Greyscale 1.c4d.zip

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    This way alters the texture tag instead of the Noise itself. Would that work?

     

    Heirarchy Random Texture.c4d.zip

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  • @teknow

    ...

    That was great, Ron. Thanks a lot. You did use some kind of magic in there.

    ...

    But, sorry, the MultiShader does a similar job with a cloner... using only one clone and one material. I think if that is possible with the MultiShader, there must be a way.

    ...

    Looking to your xpresso web (XW for its friends) can you explain that a little better, if you have some minutes, of course. That's a great job.

    ...

    Thanks a lot.

    ...

    João Marco

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