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BLSmith

TurbulanceFD: See balls instead of fire.

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Hi all. Here's a video on my issue: 

 

 

Here's a picture (attached). This problem occured by me simply moving my emitter up 5-10 frames, but if I move it back, it goes away. I really need the explosion to start 5-10 frames earlier and would like to prevent these balls from appearing. Any tips? For fun, I tried reducing the voxel size from 0.512 to 0.25cm, but the balls still showed up (and increased my cache time from 6 minutes to 60 minutes). Any help appreciated, thanks. 

 

BallExplosion.png

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Not sure, but do the spheres show up when you render to Picture Viewer?

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  • Topic Author
  • Turns out the Octane Tag's on the emitters were causing the issue. Removing the tags and bringing the emitters outside of the heirerchy of TurbulanceFD did the trick. Sorry for the delay in the thread. Thanks Natevplas for the reply. /Thread solved.  

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