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Sketch & Toon lines problem

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 I'm having a problem with lines in the S&T effect. What I'm trying to do is render only the edges of the Sphere( Octahedron) and cloned rectangles. In case of the sphere it looks like it picks up only some of the edges - I already played with the Phon Tag as well as Creases Min bar in the Render settings but it didn't do the trick.


If it comes to the squares, only the vertical lines are rendered out.



 Increasing the the Image Resolution (from 1500 to 5000 pxls- width) brought the horizontal lines. I assume there are some relations between lines Thickness, image resolution and distance between the camera and geometry ( and pixels density?). But I'm not sure if I'm understanding this correctly.
 Also let say I need to render it out to the 1500 pxls width and still need all of the four edges of the squares- I fell there is some little trick but I can't find it, or I already made mess in the settings :)


 Could someone explain to me what happened there as well as help me with the Octahedron?

 Thanks !


P.s. The first pic is 5000pxls rendering, second 1500 pxls and third just a screencap.

1 Rendering 5000pxls.jpg

2 Rendering 1500pxls.jpg

3 Screenshot.jpg

Sphere & Squares.c4d

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un-click Filter strokes on the Strokes page of material.  your lines will come back at 5000px


you can also use the resolution setting for line width in the render setting under sketch & toon Render tab


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  • Cafe Crew

2 things going potentially wrong there... but both easily fixable...




1. Resolution independent needs to be ticked in the SnT Render Tab if your render dimensions are different from the viewport size...




2. You had Stroke filtering on by distance, which is why your top and bottom lines of the squares were only visible when you zoomed in (editor) or upped render resolution. Turn that off, and you see all the lines all the time.




3. Once those settings are right, you should only need Edges ticked in the main SnT Lines department.



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