Jump to content
Sign in to follow this  
TRussell

Some car modelling

Recommended Posts

nicely done. would you show the wire frames?

Share this post


Link to post
  • Topic Author
  • Author of the topic Posted

    Oooops, always forget them. Not sure how to do it so I just took a screen shot.

    Thanks for the comments.

     

    Screen Shot 2019-04-12 at 3.32.27 pm.png

    Screen Shot 2019-04-12 at 3.32.38 pm.png

    Share this post


    Link to post
  • Topic Author
  • Author of the topic Posted

    Share this post


    Link to post
  • Topic Author
  • Author of the topic Posted

    Got most of the front done, really happy the way it's turning out.

    20190414_105604-01.jpeg

    Share this post


    Link to post
  • Topic Author
  • Author of the topic Posted

    Well I am really happy with this.

    A few firsts for me and a few mistakes.

    Any comments and consructive criticism  welcome. 

     

     

    Porsche 911 Turbo 2-01-01.jpeg

    Porsche 911 Turbo 4-01.jpeg

    Porsche 911 Turbo 1-01.jpeg

    Share this post


    Link to post

    That's looking very nice, and has been built with far more polygon efficiency than we'd perhaps normally expect for this sort of model. Texturing is superb, especially on the car paint, but something is off about those windows for me - is that they don't have real-world thickness, or have we got 'Exit Reflections' left on in the transparency department ?

     

    CBR

    Share this post


    Link to post
  • Topic Author
  • Author of the topic Posted

    Thank you so much for your comments, very encouraging.

    I 'tampered' with exit reflections but it didn't make any difference and I don't know how to achieve real world thickness, google just can't solve all life problems sometimes :)

    Share this post


    Link to post

    Ah yes, if there is no thickness, then exit refs are irrelevant :)

     

    Adding thickness is a total breeze though. Lesser people use cloth SDS for that sort of thing, but we shouldn't, because it doesn't come with control loops. We should just select all our polygons that comprise the window planes, extrude a very small amount (with caps, and 2 segments), reverse the normals if they need it and you're done. Always do the thickness my friend - Cinema is not expecting something that doesn't exist in the real world - light just can't react realistically if that's not there.

     

    CBR

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...

    FORUMS INFO:

    Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.
     

    NEW MEMBERS:

    Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 

     

    Thanks for understanding! :cowboypistol: