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TRussell

Some car modelling

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  • I think I got it.

    I ended up with only the transparency chanel, refraction 1.52, no exit reflections, Fresnel reflect 100% , Fresnel texture, mix mode normal and absorption distance .001 ( went from .1 to .01 etc bit couldn't see any difference.)

    Only issue is I believe the refraction is too strong.

    Porsche 911 Turbo.jpg

    Porsche 911 Turbo1.jpg

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    These look really good, but I'm curious. Are you using subD?

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    5 hours ago, TRussell said:

    Only issue is I believe the refraction is too strong.

    Much better :) 

     

    Glass is very much in that sort of range, so 1.5 is a good starting point, but in reality the IoR varies across the windscreen, being highest (most refs) in the center, and fading off at the edges AS WELL as any fresnel-based falloff. You can fake this by popping a U gradient in the transparency map slot (grey to to white to grey), but of course you will need to make sure your texture is mapped properly for that to work... if we're honest, most people don't bother :)

     

    CBR

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  • Yep, looking soooo much better, you have filled a big hole in my knowledge.

    Going to go and make a few glass objects :) :) .

    Thanks again.

     

    4 hours ago, Unstable said:

    These look really good, but I'm curious. Are you using subD?

    Thank you, I turn the hypernurb subdivision renderer up to 4, mainly for the tight curves. First time I have used it but the boot vent corners were tight and had corners on a lower setting.

     

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    I'm sorry to point this since there's a lot of different 911s but the global shapes seems off to me. What bugs me the most is the headlights that seem to pop out too much and also too small. There's also the rear of the car that seems too "square" compared to photos. Still a nice job, congrats.

     

    But I'm no expert so I may have it wrong.

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  • 37 minutes ago, Bolos said:

    I'm sorry to point this since there's a lot of different 911s but the global shapes seems off to me. What bugs me the most is the headlights that seem to pop out too much and also too small. There's also the rear of the car that seems too "square" compared to photos. Still a nice job, congrats.

     

    But I'm no expert so I may have it wrong.

    Thanks Bolos

    Here's some of the reference pics I used and my modelling with the blue prints.

    I actually rounded off the back in the later renderings but hey, if it's out by a bit I'm cool with it.

    Screen Shot 2019-04-19 at 8.50.40 am.png

    Screen Shot 2019-04-19 at 8.51.20 am.png

    DeRose-911-7835.jpg

    1982-Porsche-911SC-rear-three-quarter-01.jpg

    1984-Porsche-911-Carrera-2.jpg

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    Great modeling!  I think your car paint material could use some work.  Needs more layers to be believable.  I don't speak German (don't know if you do) but this seemed helpful: 

     

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  • Man, that paint looks good, will definitely try it.

    Thanks a lot.

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    Wow amazing work, 

    I can barely model a jar. 

    Wish you could try to make our product jar :P

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    Fabulous work. I love the Buick.

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