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Rigging a Cartoon Bird Wing

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I am having trouble figuring out the best way to rig the wing of a cartoon bird.

Functionally, it doesn't really have to fly, but I DO want it to be able to point, the equivalent of an Index Finger feather while talking, and then be able to  fold back its wings onto its body (on the top sides of the back) when not in use.

 

I am having trouble getting the wings to bend correctly, I feel like maybe they have an extra joint more than human arms do? Do I need a separate POLE besides the elbow?

 

Attached is a skeleton bird I am using for ref.

 

Also, would you rig this in a T pose to start, or differently?

 

Thanks for any help

 

- Mike

 

bird-skeleton-vintage-vector-19028885.jpg

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Yep, that whole course is excellent. I only wish that Pluralsight had kept the whole thing - currently the course is not even listed on their site, or if it is I can't find it ! 

 

CBR

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  • hmmm... actually I need the 2-4 lessons AFTER that one... 

    :)

     

    oh well. I guess I have something to go on at least.

     

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    i have rigged these two guyshttps://www.digitvisions.co.uk/animating

    if you  want and can send me the link to your file i will make an example rig for you. (i don't need the textures)

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    For the basic main wing part without controling feathers I'd do something like attached.  With this you can easily control the arm part of the wing as well as what I say is the wrist part with the same controller.  Move the controller to move the arm and rotate the same controller to get the wrist to the right angle.

     

    bird wing basic rig.zip

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    rigging a cartoony bird with wings acting like an arm and also able to fold in nicely is a really tough nut to crack. i'm workin on a bird animation right now and that wing collapsing motion you can see in the gif is really just a cheat. i just couldn't get the folding motion nicely with the joints only, so i added post deformation pose morphs to get it right. while the result looks good, it wouldn't hold up for a much slower motion, since the wing looses its shape a little in between.

    https://gyazo.com/4574e0dd398db05ba4b2b86339b5d40b

     

    basically his wings are just like any other regular arm, with the section at the front with the individual fingers acting as a hand.

    https://gyazo.com/b497f0d0b80ea36ae52e880f19c909b4

     

     

     

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  • Thanks for your help and samples guys. 

    @everfresh your second example in particular helps me, I think I was building the wing wrong. I shall rebuild.

    Thanks for responding everyone!

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  • @everfresh would you be able to post a still of your bones in that wing?

     

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  • 12 hours ago, Fastbee said:

    For the basic main wing part without controling feathers I'd do something like attached.  With this you can easily control the arm part of the wing as well as what I say is the wrist part with the same controller.  Move the controller to move the arm and rotate the same controller to get the wrist to the right angle.

     

    bird wing basic rig.zip 73.5 kB · 3 downloads

    Thanks Fastbee. This is helpful

     

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    i made it a character object preset, so here you can see only half of it and everything straight:

    https://gyazo.com/7f6a3f616875472f0abfe8f024417cfa

     

    adjusted to the characters proportions it then looks like this: 

    https://gyazo.com/6d82f23a6041faf311d4a760db682ae1

     

    like i said, it's basically just a regular arm where really long fingers make the last section of the wing....

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