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anglereserve

Elysii Beetle

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Here's my latest project.... Besides C4D for the modeling, groom and Redshift for the render/textures,  I used Mudbox for the paint, displacement and normal maps.

 

Mudbox was a real nightmare.  2019 is a joke when it comes to stability and the .bak file is useless and gets easily corrupted.  Actually, the .mud file also gets easily corrupted and there isn't a real autosave/autosave prefs.  Outside of the omnipresent bugs, the paint and sculpt tools are great.  It's a real shame it isn't reliable.   It really made me appreciate just how stable C4D is!!

 

Thanks for having a look!

 

 

Elysii-Face-Detail.thumb.jpg.6c9a3854453fca656253759a6ee48f7f.jpg

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  • Not sure what's up with the image uploader but here are the other renders.....

     

     

    Elysii-Foot-Detail.jpg

    Elysii-Front-On.jpg

    Elysii-Low-Angle.jpg

    Elysii-Top-View.jpg

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  • And wires for @Cerbera

    Elysii Beetle Wires.jpg

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    Well that's very rewarding topology isn't it ? :) Not one more poly than what's needed... lovely job.

     

    CBR

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  • 1 hour ago, Cerbera said:

    Well that's very rewarding topology isn't it ? :) Not one more poly than what's needed... lovely job. 

     

    CBR

    Thanks! Definitely an improvement over the ant that I did....

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    Very beautiful and intricate! Good job

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  • 3 hours ago, teknow said:

    Very beautiful and intricate! Good job

    Thanks!  Learning a lot on these.

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    Nice work!

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