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MaxEnrik

Correction Doesn't Show After Cloner

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  • Connect Object doesn't give all cloned versions. It gives single Correction version.

    Maybe I am newbie for this C4D.

     

    image.thumb.png.92bfe316b509db8a99472fcd6630b625.png

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    I think you just have to accept that not every aspect of every function works with every aspect of every other function !

    Sometime this is in obvious ways, like for example the cloth and dynamics being separate (non-mixable) systems, but it is also the case in subtler ways - like not being able to Render-Instance Lights, or, as it turns out, use the Correction deformer and multi-nested render instances in this sort of cloner setup. TBH I'm surprised you got it working at all ! Without knowing what you were originally trying to make I can't guess why instances were so important to it, but I couldn't collapse that setup until I had largely removed them from the equation...

     

    CBR

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  • I am getting to accept that. Because I see Twist doesn't twist easily for all type of functions e.g for Volume.

    And I tried to figure out that case only in/on my machine or its same to other users.

    So, I got my answer here that I have to try complex things to achieve what I want. No easy way for it.

    And actually I am not ready for try more complex ways to achieve what I want at this time.

     

    Slowly learning...

     

    Thanks a lot once again for all your comments. I highly appreciate that.

    Max

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  • There is no simply easy way even others doing same thing and achieve it easily.

    image.thumb.png.03f632602e881da40f41ec5165a1079c.png

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    Well, Twist, which is a POLYGON deformer obviously can't twist voxels can it ? And if you twist a sphere, that doesn't actually change its shape much, so that's why it has zero effect on that object. But put the twisted Cube inside the Volume Builder, and that will work, because there you have it assigned to a shape where its form will change before it is used as input for the VB, so that shape will now be represented by the voxels.

     

    If you need to twist the whole shape, that's fine too, but you'll need a volume mesher first to mesh the voxels in the builder back into polygons, and then to apply the twist to that, not the objects within it... make sense ?

     

    CBR

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  • Wow, thank you sir for great explanation.

    image.thumb.png.0b38a658a746098de3c938f639da700b.png

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    You're welcome. Nice job on the screwdriver :)

     

    CBR

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  • Thanks a lot, learning and practicing. :D

    image.thumb.png.6672c31d71bfb66cee88623728957113.png

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    22 hours ago, MaxEnrik said:

    Connect Object doesn't give all cloned versions. It gives single Correction version.

    Maybe I am newbie for this C4D.

     

    image.thumb.png.92bfe316b509db8a99472fcd6630b625.png

    I don't see a single connect object in your scene? :)

     

    Please replicate this simple setup as shown in screenshot

     

    Screenshot 2019-04-03 at 21.09.39.png


    Free C4D trainings from MAXON professional on our youtube channel

     

    https://www.youtube.com/c4dcafe

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  • Haha, I thought you meant other ' Connect Object (/s) ' its under ' Current State to Object '.

    I just need to say thank you so much more. Its very effective way and so procedural method.

     

    May God Bless you.

     

    image.thumb.png.83de67cbc1ac560f697545c6973bcd6e.png

     

    ( p.s note when this page is open my gpu 100% running, its weird but needed to mention )

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