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TRussell

Reflection problem

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No need to change HDRI or anything else, just put compositing tag on Sky object and untick "Seen By Camera" and "Seen by transparency", and leave just your cube wall background. Here's link:

 

https://www.dropbox.com/s/mbgxtxd33dnsn2t/Car_assets.rar?dl=0

 

Cheers, Danijel

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  • Thanks Danijel

    If you look at the pics in My OP I'm after the reflections of the model in the box but the gradient of the model with just the floor and background. 

    That's where my heartache began.

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    Hi, did you find a suitable HDRI ?

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  • No, the same problem still remains.

    The windscreen is nice but hdri still shows through the rear glass and the opening of the door.

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    Not sure why you want that kind of look, since when you put compositing tag on sky object, and untick "Seen by transparency" and "Seen by camera", you get "natural" look of car siting on that grey wall background, keeping all natural reflections from environment, together with transparent natural looking glass...

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  • It's simply because I'm after that look.

    I have other cars that I would like to render with a nice gradient and not a wall, to make a series of images.

    If it's not possible then it's not but I want to try.

     

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  • I have a bit of a strange work around.

    Although the hdri is not seen by camera it is still seen in the reflections. I put a polygon, coloured black, behind the rear and side windows then used a compositing tab to make it not seen by camera.

    Not 100% what I was after but I'm happy enough.

    I really appreciate the help. Thanks1501310576_55Buickrefl.thumb.jpg.c86d1510368a1675d80418d8b51261fc.jpg

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