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bowserlm

Possible to lower wireframe opacity?

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Is it possible to lower the opacity of mesh wireframes in the viewport? 

 

I'm trying to do some image modeling over a backplate and it's really difficult to see the image underneath as I do the work. It would be very helpful to be able to lower the visibility of the wireframe as I work. Is that possible?

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No, I don't think it is. You can use Backface Culling though, to remove all the mesh whose normals are not facing the camera, which is most helpful in symmetry setups and halves the amount of polys you view in the orthographic modes. You can also increase the opacity of the background image (if it wasn't already 100%), which helps to some degree.

 

CBR

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you could use the Polygon Reduction object to do that, but it will likely do bad things to your mesh ultimately - but in your case if the mesh is just for reference that might not matter. If the mesh does matter you could make a duplicate that you reduce, then go back to your original mesh later

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