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Bad Viewport Performance in R20

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I have a really big scene in C4D with some geo I need to animate. To optimize the viewport, I've turned off the visibility on all geo except the one I'm gonna animate, but the viewport performs just as bad as if everything is visible. It's exactly the same. If I delete all objects except my animated geo, it runs smoothly - but that's really not an effective workflow. It's just interesting that Cinema 4D (R20) thinks the geo is there when its not shown.


I have set all the viewport settings to lowest possible. Computer is an i7, 32 GB ram and dual GPU. 


Any ideas as to why C4D performs like all geo is visible when its hidden? 

Is there some other way of "correctly" hiding geo than checking the red dot that means "hidden"?


Would really like some help here as this is a real showstopper. Thanks!

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