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Igor

MAXON & REDSHIFT TOGETHER

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On 4/18/2019 at 10:17 PM, Hrvoje said:

ProRender development is not stopping.

I hope this is one of those corporate speak things. Like you would say "Bodypaint development didn't stop" *winkwinknudgenudge*.

Because ProRender really looks like a waste of time and development would definitely be better put somewhere else.

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10 minutes ago, filipstamate said:

I hope this is one of those corporate speak things. Like you would say "Bodypaint development didn't stop" *winkwinknudgenudge*.

Because ProRender really looks like a waste of time and development would definitely be better put somewhere else.

Why is it a waste of development? :)

 

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Because it seems to me like it doesn't have enough users to be worth it. Which I assume it's also what happened to Bodypaint.

Of course, you probably have actual usage statistics, I'm just saying how it looks to me by just seeing that people use in tutorials and on Youtube. Looks like people would even rather use the Physical Renderer. And from the, admittedly little tests I did, I get it since ProRender seems slower that that.

 

And now you have Redshift. You'd probably be better off making that work with AMD cards. If I'm not mistaken there's something in the Redshift FAQ about eventually supporting AMD.

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Redshift is a separate product and currently it is not part of C4D, and even if it were, it is not platform agnostic. ProRender is, afaik only, or one of few GPU renderers that works cross platform and is well integrated in C4D already. I don't see a reason not to continue the development of it and offer more to users without platform compromises or additional cost...

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Fair enough I guess. If you have the resources to do it. I guess I'm biased since I have no interest in it and would prefer to see other things getting attention.

Cheers!

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I am not into ProRender either. To be honest, I don;t do much rendering these days, would love to get some time to do that again...

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Ah. My main thing right now is animations, which I can't really do without Redshift.
So I was quite happy when I heard MAXON got it. :) I hope it means deeper integration soon, like maybe getting it to use the new nodes from R20.

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On 5/6/2019 at 2:19 AM, Hrvoje said:

Why is it a waste of development? :)

 

Prorender is around 42x slower than Redshift.

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I never did any performance comparison between the two. Interesting to see that you did :P

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Well, really, it's slower than any alternative.

OK, technically it's "free", but surely if you make money with C4D then the time savings Redshift provides (not only for the final renders, but for lookdev as well) are worth more than the initial $500 and the $250 per year it costs. I'd say the cost is almost insignificant.
If you don't make money with C4D then OK, but I don't really get it how you can afford C4D then. Unless you've got so much money to afford spending thousands on a hobby. In which case, well... the price of Redshift shouldn't mean much.

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