Jump to content
Sign in to follow this  

X-Particles - VDB With A Collider Object

Recommended Posts


I'm trying to get a VDB object that I imported into x-particles via a cache object to ExplosiaFX
to react to a collider object.

Is this at all possible?

The importing of the VDB work but the ExplosiaFX stays static. Can't have it reacting to turbulence, a collider or anything else for that matter.

Anyone that can help me out?


Thanks in advance,

Share this post

Link to post

Hi There,


As far as I know, Explosia is reading this in only as a cache.  Maybe you can use the VDB Mesher to achieve what you need to do?

Share this post

Link to post
  • Topic Author
  • Author of the topic Posted

    Unfortunately the Mesher doesn't let me keep cloud like look.
    The cache should be converted back into a sim somehow.


    Share this post

    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Create New...


    Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


    Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 


    Thanks for understanding! :cowboypistol: