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X-Particles - VDB With A Collider Object

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I'm trying to get a VDB object that I imported into x-particles via a cache object to ExplosiaFX
to react to a collider object.

Is this at all possible?

The importing of the VDB work but the ExplosiaFX stays static. Can't have it reacting to turbulence, a collider or anything else for that matter.

Anyone that can help me out?


Thanks in advance,

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Hi There,


As far as I know, Explosia is reading this in only as a cache.  Maybe you can use the VDB Mesher to achieve what you need to do?

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  • Topic Author
  • Unfortunately the Mesher doesn't let me keep cloud like look.
    The cache should be converted back into a sim somehow.


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