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Tesa Demiur

Gap

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Hi,

I’m trying to close the gap between the triangle and the middle surface. Bottom is the same with a smaller triangle. M-B leaves marks on the mesh. What tool should I use? Picture attached. Thank you for your time. 

Screen Shot 2019-04-10 at 10.56.23 AM.png

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Not sure I'm understanding exactly what you're trying to do. Can you post the scene?

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  • File attached. Trying to close the gaps on the top and bottom. I did it with M-B but it looks sloppy. Now I’m trying to trim the overlapping and I can’t. It doesn’t let me. Maybe there is a better way to do the whole thing. Please let me me know. Thank you.

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    Close Polygon hole should do it, but because you've used a horrible boole (or maybe allowed caps in a generator), that might have problems, as it will some other poly tools from this point forward. The best and most correct way to solve this is to clean up that geometry so that there are even points across planes and solve the top ngon CPH creates to quads.

     

    CBR

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  • I tried CPH with no luck. M-B did a sloppy job. How do I trim the overlapping?

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    M-B did not do a sloppy job - you made a sloppy model, and then asked the tools to do the impossible with it ;)

    You can't bridge that section because there are big differences in polygon density on both sides of the model. You need actual poly modelling skills now to solve that !

    I might do it for you later if I get time but describing how to do that step by step is a way beyond the remit of any single post...

     

    However, as with most things in Cinema, there is probably a quick-fix, lazy solution as well. In this case that would be phong breaking the neighbouring edges once you have that bit capped.

     

    CBR

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  • Oh, it’s fine please don’t waste your time with it. It bothers me I can’t trim that tiny overlapping on the sides. What would you do besides... throwing it in the trash bin :-))? Thank you.

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    No need to throw it away, you just need to know which bits of a loft are the good bits, and which ones you should turn off (caps in the case of lofts, sweeps and extrudes) and pop in the bin :)


    Here we go, I'll show you. These are the good bits of that loft.

     

    164708997_loftfix.thumb.jpg.48c395bebc9678a87298eaf0e25ae02c.jpg

     

    Why are these the good bits ? Well look at them. Lovely nice, (mostly) even quads, that will respond beautifully to all the polygon tools.

    So we just need to replace the rubbish other surfaces, and then the whole object will be this lovely. Standby - I am working on it.

     

    Here's the first step, in which we select these edges hold shift, and stitch n sew one side to the other to get the bottom surface.

     

    1287609220_loftfix2.thumb.jpg.79aeb63d4b03e9ef62d64c8577b4bff3.jpg

     

    And then we need to add some more edge loops to that so that we have enough to bridge to the top. Experience tells me 5 will do it.

     

    Continued in next post...

     

    CBR

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  • Oh, smart I’m doing it with you right now. 

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