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Miscellaneous - How can I do this?

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Hello,

#1

How can I do this model (model in below image) with just Matrix and Plain, please?

 

image.thumb.png.49a445ffe4071b16d04a43156dde1545.png

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Sorry, you'll have to elaborate.  First of all, you mean a Plane?  Because I'm seeing triangles and Planes are made up of quads.  Or did you mean a Plain Effector?

Either way, why does it need to be with just a Matrix and a Plane?  What is the goal, besides creating this model which it seems you already created...?

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Sorry for inconvenience, maybe the reason is my English.
I put my practice project here which is you can download it and I hope you will get my idea that what I want.

 

My goal is when Matrix generates boxes over Platonic object, my Platonic object will start to Appear only which pieces of Matrix boxes placed over my Platonic object.

(I hope my explanation could help you to understand me correctly)

 

Matix_Plain_Test_v01_01.c4d

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So, you want the faces of your Platonic to appear when the matrix objects appear on them?  Can you make the Platonic editable or does it need to stay parametric?  Can they appear via a texture in their material, or do they need to scale in or something?

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Looks like there are tons of methods to do it but I don't know them?! Haha!

 

1. You want the faces of your Platonic to appear when the matrix objects appear on them? 

Yes, that is correct.

2. Can you make the Platonic editable or does it need to stay parametric?

Stay parametric. ( I like procedural methods )

3. Can they appear via a texture in their material, or do they need to scale in or something?

They need to scale in. ( I actually interesting both of them )

 

Thanks a lot @natevplas, highly appreciate that.

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Ok, I wasn't able to keep it parametric.  I don't know of a way to disconnect faces parametrically.  I made two scenes- one using a Mograph Color Shader in the Alpha of a material, the other just scales the faces in.  Is this close to what you were looking for?

Matix_Plain_Test_Scale_v03.c4d Matix_Plain_Test_Texture_v02.c4d

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At the first look both of them were looks like what I want.

And I think I have to dive in them, then I will let you know.

 

Thank you so much more, really highly appreciate that.

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What might not be obvious right away is that I had to manually go in and disconnect each face of the Platonic.  I did this by first making it editable, then selecting a face and hitting U ~ P.  Repeat for each face.

If anyone knows of a way to do this quicker, I'd love to know!

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4 hours ago, natevplas said:

If anyone knows of a way to do this quicker, I'd love to know!

There is a faster way, as it goes, at least if parametricity is unimportant :) 

 

1. Get platonic, make editable and select...

2. Shift-add Explosion deformer, and set distance to 0.001.

3. Current State to Object. (optionally Delete original)

4. Poly mode, Ctrl-A

4. Polygon Groups to Objects (mesh / conversion menu)

5. Delete without children

 

CBR

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I just figure it out that maybe if I can find a way to expand my Platonic ( / any ) object with just using Matrix and Plain that should be solve my problem.

In the screenshot (in my 1st post) Platonic object original size is 100 cm and Plain is negative -100 / -1000.

So while I try to write this post, I jumped in my practice project I got this ( check out below screenshot ) result suddenly, but its not permanently, its just like a bug.

 

I still need a help about this issue, please.

( if I found a great procedural method like in screenshot, I can easily reach my mograph goal )

 

image.thumb.png.0abcd85ab4754d9380f9a0b2f30a3bd6.png

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#2 - Importing Max File to C4D.

 

How can I import .max file to Cinema 4D?

I don't have 3ds max.

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